Search Issue Tracker

By Design

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.8f1

6000.2.0b5

6000.3.0a1

Issue ID

UUM-109823

Regression

No

Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled

-

Reproduction steps:
1. Open the attached “IN-104980.zip” project
2. Open the “FogBuildTest” Scene (Assets > Scenes)
3. Enter Play mode
4. Observe the capsules far at the end (occluded by fog)
5. Exit Play mode
6. "Build and Run" the “FogBuildTest” Scene
7. Observe the Player

Expected result: The capsules far at the end are occluded by fog, like in the Editor
Actual result: The capsules far at the end are not occluded by fog and are visible

Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b5, 6000.3.0a1
Couldn’t test with: 2022.1.0a1, 2022.2.0f1 (Couldn’t downgrade)

Reproducible on: macOS 14.5 (M1 Ultra) (user reported), Windows 11
Not reproducible on: No other environment tested

Notes:
- Does not reproduce when the "Strict shader variant matching" option is enabled in Edit > Project Settings > Player> Other Settings
- The behavior of the "Strict Shader Variant Matching" option is counter-intuitive in this case. Disabling the option causes required shader variants to be stripped from the build, while enabling it correctly includes them. This is contrary to the expectation that enabling the option would be more restrictive

  1. Resolution Note:

    Enabling the 'Strict variant matching' option ensures that if the variant is missing from the build an error is reported. When it's not enabled, the application silently chooses a "close enough" variant.
    The API documentation clearly states this: https://docs.unity3d.com/ScriptReference/PlayerSettings-strictShaderVariantMatching.html.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.