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Fixed

Fixed in 2021.3.53f1, 2022.3.61f1, 6000.0.48f1, 6000.1.0b14, 6000.2.0a8

Votes

0

Found in

2021.3.49f1

2022.3.59f1

6000.0.41f1

6000.1.0b9

6000.2.0a6

Issue ID

UUM-99022

Regression

No

Normal maps are rendered differently in Sprite Editor when compared to the Inspector Preview

-

How to reproduce:
1. Open the “NormalMap_Bug.zip“ project
2. Open the Window > 2D > Sprite Editor window
3. Select the “Assets/HappyHarvest/Art/Interior/Fireplace/Sprites/Fireplace_base/Sprite_Fireplace_normal.png“ normal map texture
4. Observe the Inspector preview and the Sprite Editor window

Expected result: The images are the same
Actual result: The images are different

Reproducible in: 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6

Reprdouced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Sometimes, the icon for the “Sprite_Fireplace_normal.png“ texture at the top of the Inspector also shows up as the one in the Sprite Editor
- It seems that the blue color is transformed into alpha

  1. Resolution Note (fix version 6000.2.0a8):

    Fix for this issue is available on Unity 6000.2.0a8 and above

  2. Resolution Note (fix version 6000.1.0b14):

    Fix for this issue is available on Unity 6000.1.0b14 and above

  3. Resolution Note (fix version 6000.0.48f1):

    Fix for this issue is available on Unity 6000.0.48f1 and above

  4. Resolution Note (fix version 2022.3.61f1):

    Fix for this issue is available on Unity 2022.3.61f1 and above

  5. Resolution Note (fix version 2021.3.53f1):

    Fix for this issue is available on Unity 2021.3.53f1 and above

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