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[Android] BeforeSplashScreen methods are re-triggered after modifying An...
1. What happened Hello Unity team! We have found a strange behavior that happens in Android 13 devices both targeting SDK 33 and... Read more
Crash on GUIView::OnInputEvent when opening an EditorWindow from a Gener...
How to reproduce: 1. Open the attached “EditorWindowCrash 2022.2.zip” Project 2. Open the “Test” Drop-down tab from the Tool Bar a... Read more
Water deformers and wave generators don't work in built applications
How to reproduce: 1. Download and open the attached "Water is broke" project 2. Build the project 3. Open the built application ... Read more
GL_INVALID_FRAMEBUFFER_OPERATION errors prevent UI render when building ...
How to reproduce: 1. Open the user-attached project “samples-playground” 2. Click Build and Run 3. Observe the built project E... Read more
An unexpected error or an infinite waiting for a session occurs when sig...
Reproduction steps: 1. Open the “MinUVC" project 2. Click “Login or sign up” in the “Unity Version Control” window (you should bec... Read more
[Forum] InvalidOperationException when cloning a CollisionWorld
I'm upgrading to the 1.0 version and I clone the collision world so I can hand it off to a rather long-running job that uses it for ... Read more
[Windows] When a window is spawned using EditorWindow class at (0,0), th...
Steps to reproduce the bug: 1. Create a Unity project. 2. Use EditorWindow to create a new window at (0,0). You can use the scrip... Read more
EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more
[Windows] moving window with .position across monitors with multiple dpi...
When setting the position/size of a windows with .position, if the new place is on a screen that have a different DPI it will not ge... Read more
[Linux] Player window leaves a trail when dragging it around
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build And Run 3. In Player, click Settings 4. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL