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Fixed
Fixed in 6000.0.46f1, 6000.1.0b14, 6000.2.0a7
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99031
Regression
Yes
Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material
How to reproduce:
1. Open the “SampleProject“ project
2. Open the “SampleScene”
3. In the Scene view, observe the “NoFillMaterialOnEdgeOnly” and the “WavingDoubleRender” GameObjects
Expected result: Both “NoFillMaterialOnEdgeOnly” and “WavingDoubleRender” have no additional materials rendered around them
Actual result: The NoFillMaterialOnEdgeOnly GameObject has a pink material rendered around it and the “WavingDoubleRender” GameObject has another yellow material rendered around it
Reproducible with: 6000.0.37f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2022.3.58f1, 6000.0.36f1
Reproducible on: Windows 10, macOS 15.3.1 (user’s)
Not reproducible on: No other environment tested
Note: This issue is related to the UUM-97925
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Resolution Note (fix version 6000.2.0a7):
Fix case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material