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Fixed

Fixed in 6000.0.46f1, 6000.1.0b14, 6000.2.0a7

Votes

0

Found in

6000.0.41f1

6000.1.0b9

6000.2.0a6

Issue ID

UUM-99031

Regression

Yes

Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material

-

How to reproduce:
1. Open the “SampleProject“ project
2. Open the “SampleScene”
3. In the Scene view, observe the “NoFillMaterialOnEdgeOnly” and the “WavingDoubleRender” GameObjects

Expected result: Both “NoFillMaterialOnEdgeOnly” and “WavingDoubleRender” have no additional materials rendered around them
Actual result: The NoFillMaterialOnEdgeOnly GameObject has a pink material rendered around it and the “WavingDoubleRender” GameObject has another yellow material rendered around it

Reproducible with: 6000.0.37f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2022.3.58f1, 6000.0.36f1

Reproducible on: Windows 10, macOS 15.3.1 (user’s)
Not reproducible on: No other environment tested

Note: This issue is related to the UUM-97925

  1. Resolution Note (fix version 6000.2.0a7):

    Fix case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material

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