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Duplicate
Votes
0
Found in
2022.3.59f1
Issue ID
UUM-98955
Regression
No
Crash on BurstCompilerService::CompileAsync when entering Play Mode in a specific project
Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “GorillaTag” Scene
3. Enter Play Mode
4. Observe the crash
Reproducible with versions: 2022.3.59f1, 6000.0.26f1
Not reproducible with versions: 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Fixed in version: 6000.0.27f1
Reproducible on: macOS 15.2 (Intel), Windows 11 (by the user)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}0x00007ff6f41c0d39 (Unity) BurstCompilerService::CompileAsync
0x00007ff6f41c12ce (Unity) BurstCompilerService::CompileAsync
0x00007ff6f41c13a5 (Unity) CompileAsyncDelegateMethod
0x00007ff6f3853e75 (Unity) BurstCompilerService_CUSTOM_CompileAsyncDelegateMethod
0x000002a266e148c5 (Mono JIT Code) (wrapper managed-to-native) Unity.Burst.LowLevel.BurstCompilerService:CompileAsyncDelegateMethod (object,string){noformat}
Note: Couldn’t test in Standalone Player due to Build failing with compiler errors
-
Resolution Note:
This is as-designed. This project includes a large number of precompiled libraries in the Assets/Plugins folder, including e.g. Unity.Burst.dll. Burst is not designed to, and can't, be used this way. To use Burst in your project, please install it as a package in Package Manager.
Duplicate of another internal issue: BUR-2832: [2022.3 only] Crash on Unity.Burst.LowLevel.BurstCompilerService:CompileAsyncDelegateMethod when entering Play Mode
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This is a duplicate of issue #-2832