Search Issue Tracker
Fixed
Fixed in 6000.1.0b15, 6000.2.0a9
Votes
0
Found in
6000.1.0b9
Issue ID
UUM-98964
Regression
No
The Platform Browser Window refreshes and resets the platform selection after enabling ‘Android XR’ or ‘Meta Quest'
Steps to reproduce:
- Create a new project
- Open the Build Profile window (menu: File > Build Profiles)
- Select the "Add Build Profile" button
- In the Platform Browser Window, Ensure that "Android XR" or "Meta Quest" are not enabled
- Select either "Android XR" or "Meta Quest" platform
- Click "Enable" button
- Observe Platform Browser Window selection
\\
Actual results: The Android XR platform selection is automatically removed
Expected results: The chosen platform remains selected after window refreshes
\\
Reproducible with versions: 6000.1.0b9
Can’t test with versions: 2022.3.59f1 (No Platform Browser Window), 6000.0.40f1 (No Android XR or Meta Quest in the list)
\\
Tested on (OS): macOS, Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment