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Won't Fix
Votes
0
Found in
2021.3.26f1
2022.3.1f1
2023.1.0b19
2023.2.0a17
Issue ID
UUM-39783
Regression
No
Vertex data is displaced when building with Addressables with Optimize Mesh Data enabled
Reproduction steps:
1. Open the attached project “VertexData”
2. Go to Window > Panels > Addressables Groups
3. Click Build > Clean Build > All
4. Use Build > New Build > Default Build Script
5. Change “Play Mode Script” to “Use Existing Build”
6. Go to Build Bundles > Build Pipeline
7. Go to Build Bundles > Scriptable Build Pipeline
8. From “Assets > Scenes” open “SimpleScene” or “TreeScene”
9. Enter Play Mode
10. Observe the Game View
Expected result: All trees have their leaves rendered
Actual result: Third tree’s leaves are rendered inconsistently and leaving gaps
Reproducible with: 2021.3.26f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a17
Reproducible on: MacOS 13.3.1 (Intel), Windows 10
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.