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Votes
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Found in
2021.3.26f1
2022.3.1f1
2023.1.0b19
2023.2.0a17
Issue ID
UUM-39783
Regression
No
Vertex data is displaced when building with Addressables with Optimize Mesh Data enabled
Reproduction steps:
1. Open the attached project “VertexData”
2. Go to Window > Panels > Addressables Groups
3. Click Build > Clean Build > All
4. Use Build > New Build > Default Build Script
5. Change “Play Mode Script” to “Use Existing Build”
6. Go to Build Bundles > Build Pipeline
7. Go to Build Bundles > Scriptable Build Pipeline
8. From “Assets > Scenes” open “SimpleScene” or “TreeScene”
9. Enter Play Mode
10. Observe the Game View
Expected result: All trees have their leaves rendered
Actual result: Third tree’s leaves are rendered inconsistently and leaving gaps
Reproducible with: 2021.3.26f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a17
Reproducible on: MacOS 13.3.1 (Intel), Windows 10
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