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Votes

0

Found in

2021.3.26f1

2022.3.1f1

2023.1.0b19

2023.2.0a17

Issue ID

UUM-39783

Regression

No

Vertex data is displaced when building with Addressables with Optimize Mesh Data enabled

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Reproduction steps:
1. Open the attached project “VertexData”
2. Go to Window > Panels > Addressables Groups
3. Click Build > Clean Build > All
4. Use Build > New Build > Default Build Script
5. Change “Play Mode Script” to “Use Existing Build”
6. Go to Build Bundles > Build Pipeline
7. Go to Build Bundles > Scriptable Build Pipeline
8. From “Assets > Scenes” open “SimpleScene” or “TreeScene”
9. Enter Play Mode
10. Observe the Game View

Expected result: All trees have their leaves rendered
Actual result: Third tree’s leaves are rendered inconsistently and leaving gaps

Reproducible with: 2021.3.26f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a17

Reproducible on: MacOS 13.3.1 (Intel), Windows 10

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