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Fixed

Fixed in 2021.3.33f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a14

Votes

0

Found in

2021.3.27f1

2022.3.2f1

2023.1.0f1

2023.2.0a18

2023.3.0a3

Issue ID

UUM-39752

Regression

Yes

[macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script

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How to reproduce:
1. Open the user’s attached “GetMouseButtonIssue.zip” project
2. Open the Game window
3. Open the “Game” dropdown menu and select “Simulator”
4. Enter Play Mode and press and release the left mouse button
5. Observe the Console window

Expected result: “MouseButtonIsDown” with the current frame number is logged when the button is pressed
Actual result: “MouseButtonIsDown” with the current frame number is logged when the button is pressed and when released

Reproducible with: 2021.2.0a2 ,2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a18
Not reproducible with: 2021.2.0a1

Reproduced on: macOS 13.2.1 (Intel)

Notes:
Also reproducible with “Input.GetMouseButtonUp”
Not reproducible in the Game Play Mode and Standalone Built Player (macOS)
Not reproducible on Windows

  1. Resolution Note (fix version 2023.3.0a14):

    Fixed in: 2023.3.0a14

  2. Resolution Note (fix version 2023.2.1f1):

    Fixed in: 2023.2.1f1

  3. Resolution Note (fix version 2022.3.14f1):

    Fixed in: 2022.3.14f1

  4. Resolution Note (fix version 2021.3.33f1):

    Fixed in: 2021.3.33f1

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