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Details rendered one-per-drawcall in Unity 6
Description: Individual details are rendered in separate draw calls in the test scene 035_Shader_TerrainShaders. Discovered on a Mac... Read more
Hololens2 performance regression on DX12
Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more
Build Profile Context - Recursive serialization is not allowed for threa...
The error 'Recursive serialization is not allowed for threaded serialization' is thrown in the console when the BuildProfileContext ... Read more
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12.According to XRF-... Read more
Graph nodes can't be connected using touch screen controls
Steps to reproduce: 1. Create a new URP project 2. Create a Shader or VFX Graph 3. Add a node (Float property) 4. Try connecting two... Read more
The WebGL Build size increases when the "DOTween" asset is in the project
How to reproduce:1. Open the attached project "test dotween1.zip"2. Build the project for WebGL3. Observe the size of the Build4. De... Read more
SpriteRenderer Sprite visual appears unchanged when changing it during t...
Reproduction steps:1. Open the attached "ASDQWE" project2. Build and run the Player (File > Build And Run)3. Observe the Player E... Read more
Shaders are not being striped and build times increase when using a cust...
How to reproduce:1. Open the “IN_76325” project2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “URP-... Read more
[Mobile]UIElement calls PointerOutEvent after PointerOverEvent when the ...
Reproduction steps:1. Open the attached “My project” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
AssetReference property drawer has incorrect layout and becomes uneditab...
Reproduction steps:1. Open the attached “BugReportIMGUI.zip” project2. Open the “BugReport_04” scene (Assets > Scenes)3. Click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes