Search Issue Tracker
Fixed
Fixed in 2022.3.58f1
Votes
1
Found in
2022.3.53f1
Issue ID
UUM-87961
Regression
Yes
Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
Steps to reproduce:
1. Open the “user's attached project”
2. Observe Unity freeze or crash
Reproducible with versions: 2022.3.31f1, 2022.3.53f1
Not reproducible with versions: 2021.3.46f1, 2022.3.30f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: macOS 14.6.1 (Intel), Windows 11 (by the reporter)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}0x00007ff66a416438 (Unity) DynamicHeapAllocator::Allocate
0x00007ff66a42507c (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff66a416b51 (Unity) MemoryManager::Allocate
0x00007ff66a415b96 (Unity) operator new
0x00007ff66bf20f6a (Unity) std::stack<int,std::deque<int,std::allocator<int> > >::push{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment