Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1356738
Regression
No
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.WarpCursorPosition
How to reproduce:
1. Open the attached project (WarpCursorTest.zip)
2. Open Scenes/SampleScene
3. Enable "Maximize on Play" in the Game view Control bar
4. Press the Play Button
5. Right-click anywhere in the Game view
Expected result: cursor stays at the same position
Actual result: cursor changes position
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Notes:
1. Reproducible in Editor on MacOS
3. Reproducible in builds on MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1311064