Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1356738
Regression
No
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.WarpCursorPosition
How to reproduce:
1. Open the attached project (WarpCursorTest.zip)
2. Open Scenes/SampleScene
3. Enable "Maximize on Play" in the Game view Control bar
4. Press the Play Button
5. Right-click anywhere in the Game view
Expected result: cursor stays at the same position
Actual result: cursor changes position
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Notes:
1. Reproducible in Editor on MacOS
3. Reproducible in builds on MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
This is a duplicate of issue #1311064