Search Issue Tracker
Fixed
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0-pre.10
Issue ID
LOC-341
Regression
No
[Localization] StringTable asset is not updated when importing modified CSV file
How to reproduce:
1. Open the user's attached project
2. In the Project browser, select localization/texts asset
3. In the Inspector window, select Export
4. Open the texts_localization asset in a text editor and change "Hello World 123" to "Hello world"
5. Save the file and switch back to Unity Editor
6. In the Inspector window, select Import
7. Open localization/texts_en asset in a text editor and observe the "m_Localized" field
Expected result: "m_Localized: Hello World"
Actual result: "m_Localized: Hello World 123"
Reproducible with: 0.10.0-preview, 1.0.0-pre.10 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Note: Asset is updated after saving the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 1.0.0):
Tested and verified with Version 2019.4.32f1 (b646dcc3c522)
Fri, 01 Oct 2021 22:03:42 GMT
Branch: 2019.4/staging
Using package from branch 'develop'. Can no longer reproduce this issue.