Search Issue Tracker
By Design
Votes
5
Found in
2019.4
2020.3
2020.3.15f2
2021.1
2021.2
2022.1
Issue ID
1354813
Regression
No
Resize control overlaps other controls (i. e. Scrollbar) in the Editor when windows are docked side by side
How to reproduce:
1. Create a new project
2. Dock two windows side by side
3. Make sure that there's a scrollbar between those windows (i.e. Project Window with a lot of Assets)
4. Move the mouse on the scrollbar's half closer to the other window's edge
Expected result: Can use scrollbar when dragging
Actual result: Resize control takes over half of the scrollbar
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
-
CrowaL
Oct 27, 2021 23:57
GIF explaining the UX bug.
https://forum.unity.com/threads/workflow-case-study-show-us-your-pain.637552/page-12#post-7471396
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note:
Buffer is required between windows to allow for the resizing. This is currently how the system is design.