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Editor UI text gets blurry when enabling TextAlignment in Preferences Di...
Reproduction steps: 1. Create a new Unity project 2. Go to Preferences and enable TextAlignment: Preferences > Diagnostics > TextRen... Read more
A VideoPlayback is leaked if you destroy a VideoPlayer during it's in se...
How to reproduce: 1. Open the attached "case_1351889.zip" project and Scenes/SampleScene scene 2. Enter the Play mode and select Cre... Read more
Visual Scripting "AotStubs.cs" Script is not generated when building for...
Reproduction steps: 1. Download the "1077231_MyProject.zip" project 2. Build the project using the 'Builder.MyBuild' method via comm... Read more
Inter-Regular SDF Font Asset is not displayed in the FontAsset picker wi...
How to reproduce: 1. Open the attached '1354168.zip' project 2. In the Project window double-click on the Test Asset 3. In the Hiera... Read more
[macOS] DisplayInfo.workArea ignores changes to dock size at runtime
Steps to reproduce: 1. Open the attached project ("1354356.zip") 2. Open "SampleScene" 3. Build and run on standalone 4. Try to chan... Read more
Meta files are not re-added in the Perforce after they've are recreated ...
Reproduction steps: 1. Setup Perforce Server and a Workspace 2. Create an empty project under the Workspace root 3. Create a new fo... Read more
Instances drawn with DrawMeshInstanced flicker when the buffer changes o...
How to reproduce: 1. Open the user's attached project and Scene scene 2. Enter the Play mode and observe squares Expected result: s... Read more
[macOS] DisplayInfo.workArea is incorrect after scaling any display whil...
Steps to reproduce: 1. Open the attached project ("1354329.zip") 2. Open "SampleScene" 3. Build and run for standalone (press Esc on... Read more
WriteOutStallStackTraces provides no information when stalling with Edit...
Reproduction steps: 1. Open the attached project "Project.zip" 2. Go to Edit > Preferences > Diagnostics > Editor 3. Enable "WriteOu... Read more
Subassets are loaded in a wrong order when using packed assets in addres...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build the Addressable group 3. Set the Play Mode Scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time