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[Linux][Mac] Executing Build And Run with Dedicated Server platform does...
How to reproduce: 1. Open new Unity project 2. In Build Settings window, switch to Dedicated Server platform 3. Build and Run 4. Obs... Read more
[STRETCH] [FBX Exporter] Game Object visibility is not respected when Ga...
How to reproduce: 1. Open the user's attached project ("FBXExporter.zip") using the EnvIronman VM (more information in Edit). 2. O... Read more
[FBX exporter] [STRETCH] Skinned Mesh is mangled when it was exported as...
How to reproduce: 1. Download and import the attached unity package file named "UnityPackage_1268250" 2. Add the "Hair1" prefab into... Read more
Asset gets exported in ASCII when exporting via Script and the Export Fo...
How to reproduce: 1. Open the attached '1338169.zip' project 2. Open the SampleScene 3. In the Hierarchy select the 'Sphere' GameObj... Read more
Linux Editor throws a "DllNotFoundException: UnityFbxSdkNative" when exp...
How to reproduce: 1. Create a new project 2. In the Package Manager install the "FBX Exporter" package 3. Create a "Cube" GameObject... Read more
[Mobile] [Audio] AudioSource.GetSpectrumData returns incorrect data
Reproduction steps: 1. Open the project in "AudioTest.zip" 2. Open Audio Scene and enter Play Mode 3. Inspect the visual audio repre... Read more
USS class selectors in the Inspector of the UI Builder contain an ellips...
How to reproduce: 1. Open the attached '1354116.zip' project 2. In the Project window double-click on the Test Asset 3. In the Hiera... Read more
[WebGL] Request is still redirected when setting UnityWebRequest.redirec...
How to reproduce: 1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene" 2. Open the "RedirectTest.cs... Read more
[Mac] Dedicated Server build only decreases Memory usage, CPU time and B...
How to reproduce: 1. Open new Unity Project 2. In Build Settings window, switch to Windows, Mac, Linux build target 3. In Build Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time