Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.3
2021.1
2021.2
Issue ID
1308317
Regression
No
A VideoPlayback is leaked if you destroy a VideoPlayer during it's in seeking
How to reproduce:
1. Open the attached "case_1351889.zip" project and Scenes/SampleScene scene
2. Enter the Play mode and select Create leak
3. Select Window/Analysis/Profiler
4. Select Memory field and set its mode to Detailed and Take Sample Playmode
5. Expand Not Saved/Texture2D and observe the last entries of the list (there is one)
6. In the Game view, select Create leak two times (or any other amount of times)
7. In the Profiler window, select Take Sample Playmode and observe the last entries of the Not Saved/Texture2D list again
Expected result: there is one WindowsVideoMedia_DecodeTexture entry
Actual result: there are multiple WindowsVideoMedia_DecodeTexture entries
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Importing a theme through the Inspector allows circular import
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.19f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.18f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.30f1