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Won't Fix

Won't Fix in 1.18.X

Votes

0

Found in [Package]

1.18.13

Issue ID

ADDR-2103

Regression

Yes

Subassets are loaded in a wrong order when using packed assets in addressables

Package: Build Pipeline - Addressables

-

How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Build the Addressable group
3. Set the Play Mode Script to "Use Existing Build"
4. Enter the Play Mode
5. Inspect the loaded Sprites order (under "GameObject" Sprite Error component)

Expected result: Subassets are loaded in order
Actual result: Subassets are loaded not in a sequential order

Reproducible with: 1.18.13 (2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a4)
Not reproducible with: 1.18.13 (2019.4.29f1)

  1. Resolution Note:

    This will not be fixed

  2. Resolution Note (1.18.X):

    Objects loaded from an asset bundle are not guaranteed to be in any specific order. Addressables uses AssetBundle.LoadAssetWithSubAssetsAsync and passes back the results in the order they are loaded.

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