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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

2

Found in

2020.3

2021.1

2021.2

2021.2.0b3

2022.1

Issue ID

1349952

Regression

No

Instances drawn with DrawMeshInstanced flicker when the buffer changes order

Graphics Device Features

-

How to reproduce:
1. Open the user's attached project and Scene scene
2. Enter the Play mode and observe squares

Expected result: squares do not flicker
Actual result: squares flicker

Reproducible with: 2020.3.15f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a4
Could not test with: 2019.4 (could not downgrade)

Notes:
1. With 2021.2, 2022.1 - drawn instances do not flicker if the amount of instances is less than 455 (the bigger amount of instances - the more it flickers)
2. With 2020.3, 2021.1 - drawn instances flicker with any amount of instances

  1. Resolution Note (2022.2.X):

    Fix requires a lot of work and should be tracked as a feature. Postponing until we do feature planning for the next Unity release

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