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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in






Issue ID




Instances drawn with DrawMeshInstanced flicker when the buffer changes order

Graphics Device Features


How to reproduce:
1. Open the user's attached project and Scene scene
2. Enter the Play mode and observe squares

Expected result: squares do not flicker
Actual result: squares flicker

Reproducible with: 2020.3.15f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a4
Could not test with: 2019.4 (could not downgrade)

1. With 2021.2, 2022.1 - drawn instances do not flicker if the amount of instances is less than 455 (the bigger amount of instances - the more it flickers)
2. With 2020.3, 2021.1 - drawn instances flicker with any amount of instances

  1. Resolution Note (2022.2.X):

    Fix requires a lot of work and should be tracked as a feature. Postponing until we do feature planning for the next Unity release

Comments (2)

  1. chadfranklin47

    Apr 09, 2024 08:49

    I'm seeing similar behavior in Unity 2022.3.23LTS with Graphics.RenderMeshIndirect()... Can we please get an update?

  2. DarkSapra

    Aug 07, 2023 22:16

    Do we have any updates regarding this bug?

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