Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
4
Found in
2020.3
2021.1
2021.2
2021.2.0b3
2022.1
Issue ID
1349952
Regression
No
Instances drawn with DrawMeshInstanced flicker when the buffer changes order
How to reproduce:
1. Open the user's attached project and Scene scene
2. Enter the Play mode and observe squares
Expected result: squares do not flicker
Actual result: squares flicker
Reproducible with: 2020.3.15f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a4
Could not test with: 2019.4 (could not downgrade)
Notes:
1. With 2021.2, 2022.1 - drawn instances do not flicker if the amount of instances is less than 455 (the bigger amount of instances - the more it flickers)
2. With 2020.3, 2021.1 - drawn instances flicker with any amount of instances
Comments (2)
-
chadfranklin47
Apr 09, 2024 08:49
I'm seeing similar behavior in Unity 2022.3.23LTS with Graphics.RenderMeshIndirect()... Can we please get an update?
-
DarkSapra
Aug 07, 2023 22:16
Do we have any updates regarding this bug?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (2022.2.X):
Fix requires a lot of work and should be tracked as a feature. Postponing until we do feature planning for the next Unity release