Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2019.4.17f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1349726
Regression
No
Meta files are not re-added in the Perforce after they've are recreated by Unity
Reproduction steps:
1. Setup Perforce Server and a Workspace
2. Create an empty project under the Workspace root
3. Create a new folder in the Assets folder
4. In the Perforce Workspace right-click on the .meta file of the folder created in step 3
5. Select Revert and in the newly opened window checkmark the first option and click Revert
6. In the popup click Delete Files
7. Return back to Unity
8. In Perforce click Refresh
9. In Perforce observe the Assets folder
Expected result: The reverted .meta file is readded to the depot
Actual result: The reverted .meta file is not readded to the depot
Reproducible with: 2019.4.29f1
Could not test with: 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5 (in step 7, returning to Unity deletes the folder itself)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
2020 and upper versions has not this problem.