Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2019.4.17f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1349726
Regression
No
Meta files are not re-added in the Perforce after they've are recreated by Unity
Reproduction steps:
1. Setup Perforce Server and a Workspace
2. Create an empty project under the Workspace root
3. Create a new folder in the Assets folder
4. In the Perforce Workspace right-click on the .meta file of the folder created in step 3
5. Select Revert and in the newly opened window checkmark the first option and click Revert
6. In the popup click Delete Files
7. Return back to Unity
8. In Perforce click Refresh
9. In Perforce observe the Assets folder
Expected result: The reverted .meta file is readded to the depot
Actual result: The reverted .meta file is not readded to the depot
Reproducible with: 2019.4.29f1
Could not test with: 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5 (in step 7, returning to Unity deletes the folder itself)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
2020 and upper versions has not this problem.