Search Issue Tracker
Fixed in 12.x.x
Votes
3
Found in [Package]
12.0.0
Issue ID
1350653
Regression
Yes
[URP] Custom UI from Renderer Feature is not drawn when Camera PostProcessing is enabled and Anti-aliasing is not FXAA
How to reproduce:
1. Open the user's attached "urp-bugs.zip" project
2. Open the "SampleScene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy window
4. Set the Anti-aliasing property to "No Anti-aliasing"
5. Enter Play Mode
Expected result: Custom UI with Renderer Feature is shown in the Game view
Actual result: Custom UI with Renderer Feature is not shown in the Game view
Reproducible with: 12.0.0 (2021.2.0b2, 2021.2.0b5, 2022.1.0a3)
Not reproducible with: 10.6.0 (2020.3.16f1), 11.0.0 (2021.1.17f1), 12.0.0 (2021.2.0b1)
Notes:
- The issue is not reproducible with FXAA
- The issue is reproducible with SMAA and No Anti-aliasing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TileMap selection resets to the default when the Scene is saved
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
Add comment