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Fixed in 1.1.0-pre.6



Found in [Package]


Issue ID




Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when using Profiler.BeginsSample and Profiler.EndSample

Package: Input System


How to reproduce:
1. Create a new project using the default 3D template
2. Import the "Input System" package
3. Open the package's "InputManager.cs" script
4. Inspect the "ENABLE_PROFILER" defines

Expected result: Scripting define is used for all Profiler.BeginsSample and Profiler.EndSample calls
Actual result: Scripting define is only used for some Profiler.BeginsSample and Profiler.EndSample calls and can result in an error "Non matching Profiler.EndSample (BeginSample and EndSample count must match): Transparents"

Reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b5, 2022.1.0a4)

  1. Resolution Note (fix version 1.1.0-pre.6):

    Fixed package version available in Unity 2019.4.0f1 and above

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