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Directional lights are cut off by a sharp edge when passing behind a vol...
How to reproduce:1. Open the attached "volumetric_clouds_issue" project2. Open the "OutdoorsScene" and enter Play mode3. Select the ... Read more
Script error is thrown when using a method named Update with parameters ...
How to reproduce:1. Open the “UGS++“ project2. Enter the Play Mode3. Observe the Console window Expected result: No error is thrown ... Read more
[Linux] Crash on GUIView::ProcessInputEvent when editing a GameObject/VF...
Reproduction steps:1. Create a new Unity project in Linux2. Edit Editor Layout3. Save Editor Layout USING THE ENTER KEY, NOT THE MOU... Read more
Skinned Mesh Renderer component's Mesh selection stops responding when a...
How to reproduce:1. Open the “Issue IN-72928” project2. Open the “SampleScene”3. Add a new GameObject to the Hierarchy4. In the Insp... Read more
The third and later list elements are displayed incorrectly when they ar...
How to reproduce:1. Open the “sample.zip” project.2. Select the “Assets/Sample Project/Data/Sample Scriptable Object.asset” Asset in... Read more
The percent sign display format is wrong when displaying percentages for...
How to reproduce:1. Open the ”PercentPositiveSignBug.zip” project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Conso... Read more
MaterialPropertyBlocks' allocated memory is displayed under "Unknown" wh...
How to reproduce:1. Open the attached “memoryprofiler_issue“ project2. Open the Build Settings (File → Build Settings) and ensure “D... Read more
Serialized field is indented too much in the Inspector when CustomEditor...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
[macOS] Display flickers with bright colors when built Player uses 2 or ...
Reproduction steps:1. Open the attached project “MultiDisplayTest” on a machine with 2 or more connected displays2. Open the “Assets... Read more
Hinge Joint transforms are reset when toggling the "useMotor" property
Reproduction steps:1. Open the attached “JointTest.zip” Project2. Open the “SampleScene” scene3. Enter the Play mode4. Press the “S”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch