Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.24f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1346529
Regression
No
AssetBundle does not update when only the path of the file is modified
How to reproduce:
1. Open the attached project "reproProject"
2. Select Tools/First Build
3. In the File Explorer, navigate to %ProjectRoot\Assets\StreamingAssets and open cubeobj.manifest in a text editor
4. Scroll to the bottom and observe the Assets list (Assets/1/Cube.mat)
5. Switch back to Editor and select Tools/Incremental Build (the issue is already visible from the Progress bar)
6. In the File Explorer, navigate to %ProjectRoot\Assets\StreamingAssets and open cubeobj.manifest in a text editor
7. Scroll to the bottom and observe the Assets list
Expected result: "Assets/2/Cube.mat" is displayed
Actual result: "Assets/1/Cube.mat" is displayed
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b3, 2022.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a15