Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.6.1
Issue ID
UVSB-1611
Regression
Yes
[Android][WebGL] Exception: IL2CPP error for method System.Void Bolt.UnityMessageListener::AddGUIListeners() during the Build
*Updated Steps*
*Reproducible on:*
* VS version: 1.6.1
* Unity version: 2021.1.13f1
*Steps To Reproduce:*
# Download the Unity project "ErrorIssue.zip"
# Open it using Editor 2020.3
# If the Bolt version is not 1.4.15 Upgrade to it
# Close the project and Open it using Editor 2021.1.13f1
# From the package manager upgrade to Visual Scripting 1.6.1 and wait until the migrations finishes
# Open "Spezi_MainMenue.unity" Scene
# "Build And Run" to WebGL
*Outcome Results:*
* Build fails
* Errors related to IL2CPP appear in the console
{code:java}
"Exception: IL2CPP error for method 'System.Void Bolt.UnityMessageListener::AddGUIListeners()'"
{code}
*Expected Results:*
* No errors related to VS should appear in the console and the build should succed
---------------------------------------------------------------------------
*Original Steps*
How to reproduce:
1. Download the Unity project "ErrorIssue.zip"
2. Open "Spezi_MainMenue.unity" Scene
3. Build And Run to WebGL
4. Observe Console window
Expected result: No errors in the Console log and build is successful
Actual result: "Exception: IL2CPP error for method 'System.Void Bolt.UnityMessageListener::AddGUIListeners()'" error message is thrown and the build stops
Reproducible with: 1.4.15 (2021.1.0a10, 2021.2.0a19)
Not reproducible with: 1.4.15 (2019.4.26f1, 2020.3.11f1, 2021.1.0a1)
Can't test with: 2018.4.35f1 (Project breaks), 2021.1.0a2-2021.1.0a9 (Due to Console errors)
Notes:
- The issue is reproducible when building for WebGL
- This error is reproducible with Android build with IL2CPP and .NET 4.X
- The issue is not reproducible when building Windows standalone with IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note:
This will not be fixed