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Won't Fix
Votes
1
Found in [Package]
1.6.1
Issue ID
UVSB-1611
Regression
Yes
[Android][WebGL] Exception: IL2CPP error for method System.Void Bolt.UnityMessageListener::AddGUIListeners() during the Build
Updated Steps
Reproducible on:
- VS version: 1.6.1
- Unity version: 2021.1.13f1
Steps To Reproduce:
- Download the Unity project "ErrorIssue.zip"
- Open it using Editor 2020.3
- If the Bolt version is not 1.4.15 Upgrade to it
- Close the project and Open it using Editor 2021.1.13f1
- From the package manager upgrade to Visual Scripting 1.6.1 and wait until the migrations finishes
- Open "Spezi_MainMenue.unity" Scene
- "Build And Run" to WebGL
Outcome Results:
- Build fails
- Errors related to IL2CPP appear in the console
{code:java}
"Exception: IL2CPP error for method 'System.Void Bolt.UnityMessageListener::AddGUIListeners()'"
{code}
Expected Results:
- No errors related to VS should appear in the console and the build should succed
---------------------------------------------------------------------------
Original Steps
How to reproduce:
1. Download the Unity project "ErrorIssue.zip"
2. Open "Spezi_MainMenue.unity" Scene
3. Build And Run to WebGL
4. Observe Console window
Expected result: No errors in the Console log and build is successful
Actual result: "Exception: IL2CPP error for method 'System.Void Bolt.UnityMessageListener::AddGUIListeners()'" error message is thrown and the build stops
Reproducible with: 1.4.15 (2021.1.0a10, 2021.2.0a19)
Not reproducible with: 1.4.15 (2019.4.26f1, 2020.3.11f1, 2021.1.0a1)
Can't test with: 2018.4.35f1 (Project breaks), 2021.1.0a2-2021.1.0a9 (Due to Console errors)
Notes:
- The issue is reproducible when building for WebGL
- This error is reproducible with Android build with IL2CPP and .NET 4.X
- The issue is not reproducible when building Windows standalone with IL2CPP
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Resolution Note:
This will not be fixed