Search Issue Tracker
Fixed in 12.0.0
Votes
2
Found in [Package]
12.0.0
Issue ID
1349894
Regression
No
[URP][ShaderGraph] undeclared identifier 'builtinEmissiveColor' error when assigning a Lit VFX Shadergraph to a Lit URP output.
Repro steps:
1. Crete a new VFX
2. Create a new Visual Effect Shadergraph (old integration)
3. Open the ShaderGraph and set it to use 'Lit'.
4. In the VFX, create a Lit URP Quad output and connect it.
5. Assign the ShaderGraph asset to the lit output
6. Observe the errors.
Notes:
- Not a regression as URP Lit Outputs just got added.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
- Shader Graph template titles blink and render incorrectly in “Create New Shader Graph Asset” window
- Profiler Captures List foldouts do not open when clicked on the foldout title
- Profiler Captures List date title is not centered vertically
Add comment