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Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1347829
Regression
No
InputAction.controls are accessed slower when the gamepad/controller is not connected
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode (with the controller connected)
3. Inspect the delay at which the InputAction.controls is accessed
4. Disconnect the controller
5. Inspect the delay again
Expected result: Delay to access the InputAction.controls is insignificant (~0.02ms)
Actual result: Delay to access the InputAction.controls is a lot larger with the gamepad/controller disconnected (~10ms)
Reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a2)
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Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1437.