Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1347829
Regression
No
InputAction.controls are accessed slower when the gamepad/controller is not connected
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode (with the controller connected)
3. Inspect the delay at which the InputAction.controls is accessed
4. Disconnect the controller
5. Inspect the delay again
Expected result: Delay to access the InputAction.controls is insignificant (~0.02ms)
Actual result: Delay to access the InputAction.controls is a lot larger with the gamepad/controller disconnected (~10ms)
Reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1437.