Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1347829
Regression
No
InputAction.controls are accessed slower when the gamepad/controller is not connected
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode (with the controller connected)
3. Inspect the delay at which the InputAction.controls is accessed
4. Disconnect the controller
5. Inspect the delay again
Expected result: Delay to access the InputAction.controls is insignificant (~0.02ms)
Actual result: Delay to access the InputAction.controls is a lot larger with the gamepad/controller disconnected (~10ms)
Reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing space in Cache Server documentation link tooltip in Project Settings
- Android soft keyboard's arrows and select tools do not have visual feedback when Hide Mobile Input is enabled
- No padding in the UI Toolkit Project Settings
- Unity Perforce: Connection is extremely slow or times out when "Scan Local Packages on Connect" is enabled in Version Control while the project has many local packages
- Not compatible Style Sheets can be selected in the TSS files under "Style Sheets"
Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1437.