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Unsupported texture format errors are thrown when opening Project
To reproduce: 1. Download attached "case_1202254-SerializationBug 2.zip" project in Unity 2. Check Console window Expected results... Read more
[VFX] Removing texture asset while multiediting working incorrectly
Versions tested: 2019.3.13f1 + 7.x.x/release (7.4.0) Steps to reproduce: 1) Open attached scene or have two VFX objects in the sce... Read more
[Vulkan] Framedebugger GameView preview is all white when using Vulkan A...
How to reproduce: 1. Open the attached project 2. Make sure your Editor is using Vulkan API (Project Settings > Player > Other Setti... Read more
UV Charts view displays texture artifacts when Scenes are switched
How to reproduce: 1. Open the attached project named "Case_1248503" 2. Open the SampleScene and bake lighting 3. Switch to Scene UV ... Read more
Editor crash when Assets/** is included in .collabignore file
How to reproduce: 1. Create and open a new project 2. Enable Collab 3. Open the project in File Explorer and open the '.collabignore... Read more
Borders corners not properly rendered
To reproduce: 1 - Open the 2020.1 Editor 2 - look at corners of buttons in the top toolbar. Actual result: Some corners are not wro... Read more
Terrain normals produce artifacts when connecting neighboring Terrain us...
How to reproduce: 1. Open the attached "1241302 repro"project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode E... Read more
Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...
Repro steps: 1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster) 2. Enter Play M... Read more
[Perforce] Environment variables are not preserved when project is launc...
How to reproduce: 1. Open Unity Hub 2. Add the attached project to the list 3. Open the added project 4. In the top toolbar, click T... Read more
OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...
How to reproduce: 1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Contro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled