Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
7.4.0
Issue ID
1250378
Regression
No
[VFX] Removing texture asset while multiediting working incorrectly
Versions tested: 2019.3.13f1 + 7.x.x/release (7.4.0)
Steps to reproduce:
1) Open attached scene or have two VFX objects in the scene. VFX objects should have texture inputs with textures assigned to it.
2) Multi select both VFX objects in the Hierarchy
3) Delete texture asset (select and press "Delete" or via asset browser select to "None").
4) Observe that texture inputs and other properties disappear during multi edit.
Note: Properties like AnimationCurve and ColorGradient disappear, and properties like Vector, bool, float don't.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" is thrown when clicking "Ctrl+Z" after opening Gradient Editor
- Breadcrumbs don't change names when graphs are renamed
- Adaptive Probe Volumes require a second bake for correct probe lighting data when Min Probe Spacing is changed in URP
- GUI Skin Asset dropdowns show expanded arrow icon but do not display content when opened with arrow keys
- Seams are visible in reflective surfaces when using box projection in Android Build Profile
Add comment