Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.0a12
2020.2
Issue ID
1186642
Regression
No
[Vulkan] Framedebugger GameView preview is all white when using Vulkan API and Universal RP
How to reproduce:
1. Open the attached project
2. Make sure your Editor is using Vulkan API (Project Settings > Player > Other Settings > Graphics API > Vulkan (make sure it's at the top)
3. Open the "SampleScene" Scene and enter the PlayMode
4. Open the FrameDebugger window and click Enable
5. Select the items on the FrameDebugger and observe GameView
Actual: The preview of most of the items is plain white in a GameView
Expected: The GameView displays each item preview
Reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a4
Note: only reproduces when using Vulkan API and Universal RP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a5