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[Addressables] EditorGUI.EndChangeCheck() returns False when AssetRefere...
How to reproduce: 1. Open the project "case_1247746-Addressable_GUI" 2. Open the Scene "SampleScene" 3. Select the GameObject "Test"... Read more
Adjusting Environment Lighting intensity doesn't work until GI is re-baked
Reproduction steps: 1. Open attached project ("GenerateLighting issue.zip") 2. Open the Lightning window 3. Change Environment Ligh... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more
[Android] Assertion failed on expression error is thrown on selecting Te...
[Android] Assertion failed on expression error is thrown on selecting Texture Shape 3D on Android platform On Android Platform "As... Read more
[Scripting] Intellisense does not work when External script Editor is ch...
When the Default "External script Editor" in the Preferences is changed and set to Visual Studio for mac then Intellisense does not ... Read more
[iOS] [Metal] GPU hangs on queries made to Metal API throwing errors eve...
Reproduction steps: 1. Open user's attached project in "crest test.zip" 2. Open "klaus test" Scene 3. Objects under "Floaties" GameO... Read more
Changing prefab properties in prefab inspector doesn't refresh preview w...
Steps to reproduce: 1. Create new project 2. Add Cube to scene and make prefab out of it 3. Select prefab and disable Mesh Renderer ... Read more
The Addressable Assets dropdown of the first AssetReference opens when '...
How to reproduce: 1. Open the project "case_1249443-Addressables_Enter" 2. Open the Scene "SampleScene" 3. Select the GameObject "Te... Read more
[iOS][TMP] VoiceOver double-tap interaction breaks a few words written i...
How to reproduce: 1. Enable Voice Over on your device 2. Open the attached KeyboardIssue.zip project 3. Build for iOS and deploy th... Read more
[iOS] Build fails with error "iOS Bundle ID has not been set up correctl...
How to reproduce: 1. Open the attached BundleIdBugExample.zip project 2. Build for iOS and deploy the Xcode project to the device A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP