Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3
2019.3.13f1
2020.1
2020.2
Issue ID
1248503
Regression
No
UV Charts view displays texture artifacts when Scenes are switched
How to reproduce:
1. Open the attached project named "Case_1248503"
2. Open the SampleScene and bake lighting
3. Switch to Scene UV Charts view
4. Observe that it is working properly.
5. Switch to the New Scene
6. Observe the Scene view again
Expected result: UV Charts view is working properly and displaying elements related to the current Scene
Actual result: UV Charts view displays the meshes of the current scene, however, it is using textures from the previous Scene
Workaround: Rebaking the Scene lighting
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note (2020.2.X):
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.