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No Icon is used for the Runtime Animator Controller Type in a Search Win...
Steps to reproduce: 1. Open any Project2. In a Scene add an Animator Component to any Game Object3. In the Controller Field click th... Read more
Unity Version Control server textfield’s text overlaps with the dropdown...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Unity Version Control window (Window > Ve... Read more
Crash on PlayerMain(int, char const**) when exiting Standalone Player wi...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Select the “Scenes/MainScene” in the Scene ... Read more
No Icons are used for the Entry and Exit States in the Inspector when se...
Steps to reproduce: 1. Open any Project2. Create an Animator Controller Asset and open it3. Select the Exit State and observe the In... Read more
[URP] Crash on GameObject::QueryComponentByType when baking a Reflection...
Steps to reproduce:1. Create a new Universal 3D project2. Go to “File/New Scene”, select any of the “(URP)” templates, and press “Cr... Read more
[GH-2966] Permanently disable "Add NetworkObject Prompt" (Breaks Dynamic...
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2966] FeedbackUsers should have the option to completely... Read more
[GH-3017] Could you remove that function from Netcode scripts or disable...
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3017] Steps to reproduce: There is a script in Netcode t... Read more
[GH-2920] NullReferenceException: Object reference not set to an instanc...
https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2920 It's hard to be precise with this issue as I'm unsur... Read more
[GH-2927] ConnectedClients.Count hasn't been updated" when OnClientDisco...
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2927]h3. Description I add listener functions for both O... Read more
[GH-2934] NetworkEarlyUpdate causing game to lag significantly ON ANDROID
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2934]h3. Description NetworkEarlyUpdate taking WAY too l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on with multiple stack traces when rendering large Terrain with specific hardware
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