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Fixed in 10.2.0

Fixed in 7.5.1, 8.3.X



Found in [Package]


Issue ID




VFX "Graph Output Particle Lit Mesh" node produces incorrect lighting due to wrong normals when particle is scaled

Package: Visual Effect Graph


How to reproduce:
1. Open attached project "VFX Graph normals" and scene "SampleScene"
2. Make sure that the particles are emitting (Hierarchy -> "Normals bug" particle system)
3. Observe the particle lighting and the "Sphere" object lighting

Expected result: the lighting is the same
Actual result: the lighting is not the same, particles shadows are cut off

Reproducible with: 2019.3.14f1 (7.1.7, 7.3.1), 2020.1.0b9, 2020.2.0a11 (7.3.1, 8.1.0, 9.0.0-preview.13)
Could not test with: 2018.4 (pacakge was not yet implemented)

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