Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
0.6.0-preview
Issue ID
1246860
Regression
No
Profile Analyzer 'total number of markers' value gets affected by filtering when switching to Compare tab
How to reproduce:
1. Create a new project
2. Import the Profile Analyzer package from the Package Manager
3. Open the Profile Analyzer window (Window -> Analysis -> Profile Analyzer)
4. In the Profile Analyzer window click the Compare tab and load the attached 'capture.pdata' into both slots
5. In the Marker List right-click on PlayerLoop Marker and select 'Set as Parent Marker Filter'
6. Open the Single tab
Expected result: total unique markers in the data sets (the 2nd value next to the Analyze/ Compare button) are identical in Single and Compare tabs
Actual result: the Single tab value is constant while the Compare tab value gets affected by filtering
Reproducible with: 0.5.0 - preview.1 (2018.4.23f1, 2019.3.14f1), 0.6.0 - preview.1 (2020.1.0b9, 2020.2.0a11)
Could not test with package versions: 0.4.0 - preview.3, 0.4.0 - preview.5, 0.4.0 - preview.6 ('Set as Parent Marker Filter' command not introduced)
Notes:
Both values should either get affected by filtering or stay constant
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note (fix version 1.0.0):
Fixed to use the unfiltered count