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Fixed
Fixed in 6000.3.16f1, 6000.4.8f1, 6000.6.0a5
Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.5f1
6000.4.5f1
6000.5.0b7
6000.6.0a3
Issue ID
UUM-141280
Regression
Yes
[iOS] Frame Debugger rendering output doesn't work with iOS builds
Steps to reproduce:
- Open attached project (FrameDebugger.zip)
- Switch target platform to iOS
- Enable "{}Development Build{}" in Build Profiles window
- Build & deploy to device
- Open Frame Debugger (Window/Analysis/Frame Debugger)
- Select the device that's running the build from the devices dropdown
- Click "{}Enable{}" to get a frame capture
- Expand RenderForward.RenderLoopJob and click on any of the Draw Mesh events
Actual results: "{}Output{}" section shows a black screen for all of the Draw Mesh device events.
Expected results: "{}Output{}" section should show correct Draw Mesh events, indicating which part of the frame is being drawn, etc. Example of a correct last Draw Mesh event below:
!image-2026-04-30-16-46-09-512.png|width=588,height=308!
Reproducible with versions: 6000.3.5f3, 6000.5.0b7, 6000.6.0a3
Not reproducible with versions: 6000.0.50f1
Tested on (OS):
- iPhone 14 Pro Max, iOS 16.6 - reproduced
- iPhone 16 Pro, iOS 18.1 - reproduced
- Google Pixel 8, Android 14 - not reproducible
Notes:
- Reproducible on both Objective-C and Swift Xcode project types.
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Resolution Note:
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.4.8f1):
Fixed in 6000.4.8f1
Resolution Note (fix version 6000.3.16f1):
Fixed in 6000.3.16f1