Search Issue Tracker
Fixed in 4.3.1-preview.0
Votes
0
Found in [Package]
4.3.0-preview.9
Issue ID
1241105
Regression
No
[ProBuilder] leaks memory when double clicking the inside of a hollow cube with Edge selection tool
How to reproduce:
1. Open the "1241105 repro" project
2. Open "MainScene" from Assets > Scenes folder
3. Open ProBuilder window from Tools > ProBuilder and select Edge selection tool
4. Double click the inside wall of the "Cube" GameObject
Expected result: the edge is selected without using too much memory
Actual result: the Editor freezes, leaks memory and throws an "OutOfMemoryException" error
Reproducible with: 3.0.0 (2018.4.23f1), 3.10.1 (2018.4.23f1), 4.0.5 (2018.4.23f1), 4.1.2 (2018.4.23f1), 4.2.3 (2018.4.23f1, 2019.3.14f1), 4.3.0-preview.9 (2020.1.0b9, 2020.2.0a11)
Notes:
-Single clicks don't cause this issue
-Each freeze leaks around 4-6Gb of RAM
-This can be reproduced multiple times in a row each time using more and more RAM before the Editor becomes unusable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 4.3.1-preview.0):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/292