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6
votes
Active

Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...

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Sep 03, 2025

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Version/s: 6000.0.56f1, 6000.2.3f1, 6000.3.0b1

Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more

1
votes
Active

[WebGL][Android] Corrupt header when connecting via IP

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Sep 03, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.5.0a1

Steps to reproduce:1. Open the “IN-112979” project2. Build And Run3. Host the build4. Open the build on the device5. In the browser,... Read more

0
votes
Fixed

[Search] Crash in LMDB during a domain reload while a merge operation is...

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Sep 03, 2025

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Version/s: 6000.3.0b2, 6000.4.0a1

There are no real steps to reproduce this issue, as it is based on timing. Unity can crash during a domain reload if a merge operati... Read more

0
votes
Fixed

WebGPU errors when point primitives are rendered

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Sep 03, 2025

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Version/s: 6000.2.2f1, 6000.3.0b2, 6000.4.0a1

Steps to reproduce: Render geometry set to render as points Actual results: Error saying depthBiasSlopeScale must be 0 for point pri... Read more

0
votes
Fixed

WebGPU errors when compressed texture has non-aligned mip levels

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Sep 03, 2025

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Version/s: 6000.2.2f1, 6000.3.0b2, 6000.4.0a1

Steps to reproduce: A non-POT compressed texture with mips will have mip levels that are not aligned to the block size. This will ca... Read more

0
votes
Active

Unity Hub requires elevated privileges when hubDisableElevate is set to ...

Package: Hub

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Sep 04, 2025

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Version/s: 3.14.0

How to reproduce:1. Open the services-config.json file (located at C:\ProgramData\Unity\config\services-config.json)2. Modify it wit... Read more

0
votes
In Progress

Broken compute shaders propagate via the cache server

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “Broken Compute shaders.zip“ project2. Set up and connect to a Cache Server (Accelerator) in Edit > ... Read more

0
votes
Active

Crash with multiple stack traces when using Burst-Compiled Span.Fill()

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-114238”2. Open the “OpenMeToCrash“ Scene3. Enter Play mode4. Observe the crash Reproducibl... Read more

0
votes
Active

“Fog Distance” property name and description is unclear in the Inspector...

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Create project using empty HDRP Template2. Create Local Volumetric Fog in Hierarchy window (Rendering > Loc... Read more

0
votes
By Design

Circle-shaped rendering artefacts visible in Local Volumetric Fog bounda...

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1

Steps to reproduce:1. Open the attached “FogArtefacts.zip” project from provided Google Drive link2. Make sure “OutdoorsScene” is op... Read more

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