Search Issue Tracker
Fixed in 2021.3.30f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1, future release
Votes
0
Found in
2021.3.27f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
2023.3.0a1
Issue ID
UUM-41799
Regression
No
Player Window resolution is slightly skewed when using multiple displays and one of them has a different scaling value
How to reproduce:
1. Make sure that 2 monitors are used
2. Make sure that display 2 has a scaling of more than 100%
3. Open the “OpenCloseApplicationTest“ project
4. Open the “SampleScene“
5. Build And Run project in display 1
6. Move the Player window from display 1 to display 2, then close the Player
7. Run the Player again and observe the resolution text
8. Move the Player window slightly to any direction but not outside of display 2
9. Observe the resolution text
Expected result: the resolution text is the same as in step 7
Actual result: the resolution text is not the same as in step 7
Reproduced with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproduced on: Windows 11
Could not test on: macOS Monterey 12.2 (Player is always built to the same display the Editor is located in)
Notes:
1. Not reproducible when scaling of both monitors are set to 100%
2. To change the scaling of display 2 on Windows 11 open Settings > System > Display, select the display, locate the “Scale & layout” section, and change the “Scale” value
3. This issue was also tested on macOS - the reproduction steps are different since Build And Run opens the Player on the screen where the Editor is. Moving the Player window from a scaled display to an unscaled display just changes the resolution of the Player which is expected from the operating system side
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Resolution Note (fix version 2023.3):
Editor: Fix edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor.
Resolution Note (fix version 2023.2):
Editor: Fix edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor.
Resolution Note (fix version 2023.1):
Editor: Fix edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor.
Resolution Note (fix version 2022.3):
Editor: Fix edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor.
Resolution Note (fix version 2021.3):
Editor: Fix edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor.