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[VFX/Cross] Material Settings are cleared while switching pipeline
* Cross Pipeline Project * Cross Pipeline Unlit SG, both support VFX Graph & allow override, both opaque * Current Pipeline setu... Read more
ALLOC_TEMP_TLS error when using a shortcut to open a custom window and i...
Reproduction steps: 1. Open the “EmojiLeakStripped“ project 2. Open the test window (control/ctrl + R) and close it 3. Click insi... Read more
Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming ...
Reproduction steps: 1. Open the attached “repro-project“ 2. In the Project window create a custom ScriptableObject Asset (right cl... Read more
[Mobile] Windows Editor shows Gradient as single Color when Android Plat...
Steps to reproduce: 1. Open the attached user's project "TestGradients.zip" 2. Switch platform to Android 3. Open SampleScene 4.... Read more
Asset indexing doesn't index derived component type base types
Use attached project (DerivedComponents.zip) 1- Open Search Indexer (Window -> Search -> Indexer) 2- Validate that in the tab ... Read more
[Contextual Menus] Not all the results after the search are accessible f...
Steps to reproduce: 1. Open a new Unity project 2. Open the Package Manager window 3. Click the window kebab menu and try to sear... Read more
[Context menu] ArgumentNullException is sometimes thrown when hovering o...
{*}Reproduction steps{*}: # Create a new project # Right-click the Project window or the Hierarchy window # Hover over expanda... Read more
Elements in Scroll View are not rendered on mobile devices if adding the...
How to reproduce: 1. Build And Run the user’s attached “MUSICSTAR.zip” project on a mobile device 2. Observe the app Expected resul... Read more
[Old] "Import" button is active in the "Import Unity Packages" window ev...
Steps to reproduce: 1. Open or create a project 2. Go to "Window" ->"Package Manager" 3. Go to the "My Assets" section 4. If you... Read more
[Android] URP FinalBlit does not work on Adreno3XX
How to reproduce: 1. Open the attached “IN-45395“ project 2. Connect a device to your machine 3. In the “Flie → Build Settings” c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab