Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a1
Votes
1
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a22
2023.3.0a1
Issue ID
UUM-41829
Regression
No
Child GameObjects containing "Box Collider 2D" do not display collider borders in the Scene view when the parent is selected
Reproduction steps:
1. Open the attached project “HidingColliders”
2. Create 4 empty GameObjects
3. Onto 3 of them add the “Box Collider 2D” component
4. Make the 4th GameObject the parent of the other 3 by dragging them onto the 4th one
5. Select the parent GameObject
6. Observe the Scene view
Expected result: All of the created colliders are visible
Actual result: Gizmos for the colliders are not drawn
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Reproducible on: Windows 10
Not reproducible on: Intel MacOS 13.4
Note:
Restarting the Editor will make colliders visible, but not necessarily all of them
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment