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Images with "Preserve Aspect" enabled are jittering / moving around when...
How to reproduce:1. Open attached project "PreserveAspectTest.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, use mou... Read more
[AI] Path of Agent is miscalculated when passing through a corner common...
Reproduction steps:1. Open the project from the attached file "1230443.zip"2. Enter Play Mode and press the Start button in the Game... Read more
[Mobile][Input System] rumble not available for gamepads
-error: gamepad rumble doesn't work with mobile devices ATTN: this is currently not supported by either Android nor iOS themselves (... Read more
A null reference exception is thrown when trying to access EditorStyles....
How to reproduce:1. Open the attached 'project-1231054.zip' project2. Select the 'TestEditor' in the Hierarchy window3. Open the 'Te... Read more
2D Colliders do not snap to the grid when moving them in the Scene windo...
How to reproduce:1. Open the attached 'project-1231505.zip' project2. Select 'Sprite' sprite in the Hierarchy window3. Move the spri... Read more
[Scripting] Assembly Definition file will not compile warning appears wh...
How to reproduce:1. Create a 2D project2. Observe the Console window Expected result: no warnings appearActual result: a warning app... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce:1. Open the attached project named "Case_1229923"2. Open the "Test" Scene3. Observe an emissive red Cube in the Sce... Read more
[TextMeshPro] Words containing Korean characters are not wrapped correctly
How to reproduce:1. Open the attached 'project-1231343.zip' project2. Observe the text in the Scene window Expected result: '1₩23' i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used