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Mouse coordinates reported as (0,0) until the first move
-error: see title, the old input reports the mouse position correctly from the beginning -repro:--open SampleScene from attached pro... Read more
Preset files for Assets with Platform Settings get modified when first s...
How to reproduce:1. Create a new Unity project2. Import any image into the Assets folder3. Create a TextureImporter preset for the i... Read more
[WebGL] Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return inc...
Steps to reproduce:1. Open the attached project (case_1231678.zip)2. Switch Platform to WebGL3. Build And Run the project4. Download... Read more
[VFX Graph] NullReferenceException errors are thrown on clicking on Play...
NullReferenceException errors are thrown on clicking on Play /Pause/Stop button after attaching Target VFX GameObject. Steps to repr... Read more
[VFX Graph] ScrollRect area overlapped with title bar in Target Gameobje...
ScrollRect area overlapped with title bar in Target Gameobject window when Debug mode is set to Efficiency. Steps to repro:1. Open t... Read more
[Profile Analyzer] Export menu is unclear in relation to Single/Compare ...
Reproduction steps:1. Open attached project "ProfiAnalyze2020.2.zip"2. In Profile Analyzer window, go to the Compare tab then load "... Read more
Sprite Renderer increasingly allocates memory when SetTrigger() is calle...
How to reproduce:1. Open the "Launch" Scene in the user-supplied project2. Enter Play Mode3. Observe Unity's memory usage Expected r... Read more
[Graphics] Game View Skybox flickers on resizing its Window with Frame D...
On resizing the Game View Window or changing the layout with the Frame Debugger Enabled the Game View Skybox flickers and the memory... Read more
[VFX Graph] Mouse cursor continuously updated on opening Simple Mesh out...
Mouse cursor continuously updated on opening Simple Mesh output visual graph. Steps to repro:1. Open the attached project.2. Select ... Read more
Cloning ActionMap through JSON converts empty paths to NULL which is not...
-error:When adding a binding to an InputActionMap, there is a check to make sure the binding's path is not null:In order to add a pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used