Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.3.0b1
2018.4
2019.3.6f1
2020.2
Issue ID
1231531
Regression
Yes
[Linux] Shader selection dropdown's context menu's "Select Shader" option doen't work
How to reproduce:
1. Open the attached project (1231531.zip)
2. Select the "Test" material in the Project window
3. In the Inspector right-click on the shader selection dropdown
4. In the context menu click on the "Select shader" option
5. Observe the Project window
Expected result: A shader file is selected in the Project window
Actual result: Nothing happens
Reproducible with: 2018.3.0b1, 2018.4.20f1, 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Not reproducible with: 2017.4.39f1, 2018.3.0a11
Notes:
1. Does not reproduce on Windows 7
2. Tested on Windows 7 and Linux (Ubuntu 18.04, KDE Neon 5.18)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
Resolution Note (fix version 2020.2):
Select Shader option in inspector shader context menu now works in the Linux editor
Fixed in 2020.2.0a15