Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.3.0b1
2018.4
2019.3.6f1
2020.2
Issue ID
1231531
Regression
Yes
[Linux] Shader selection dropdown's context menu's "Select Shader" option doen't work
How to reproduce:
1. Open the attached project (1231531.zip)
2. Select the "Test" material in the Project window
3. In the Inspector right-click on the shader selection dropdown
4. In the context menu click on the "Select shader" option
5. Observe the Project window
Expected result: A shader file is selected in the Project window
Actual result: Nothing happens
Reproducible with: 2018.3.0b1, 2018.4.20f1, 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Not reproducible with: 2017.4.39f1, 2018.3.0a11
Notes:
1. Does not reproduce on Windows 7
2. Tested on Windows 7 and Linux (Ubuntu 18.04, KDE Neon 5.18)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
- Colliders are rendered deformed when viewed through Physics Debugger in Scene View
Resolution Note (fix version 2020.2):
Select Shader option in inspector shader context menu now works in the Linux editor
Fixed in 2020.2.0a15