Search Issue Tracker
Fixed
Votes
0
Found in [Package]
7.1.1
Issue ID
1231313
Regression
Yes
Unity Editor crashes when opening VFX Graph or dragging VFX Asset into the Hierarchy
How to reproduce:
1. Open the user's attached project
2. In the Project Window, locate the "Earth" VFX (Assets->VFX)
3. Double-Click on the VFX asset
4. Wait for a few seconds
Expected result: VFX graph opens up and Unity Editor doesn't crash
Actual result: Unity Editor crashes
Reproducible with: 2019.3.0b4 (7.1.1, 7.1.5), 2019.3.8f1 (7.3.1), 2020.1.0b4, 2020.2.0a5 (8.0.1)
Not reproducible with: 2018.4.20f1 (4.10.0-preview), 2019.3.0b4 (7.0.1)
Couldn't test with: 2017.4.39f1 (Package Manager does not exist)
Note: Downgrading the Visual Effect Graph Package to a not reproducible version and then upgrading it back to the reproducible version fixes the crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Fixed in Unity 2020.2.0a12