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Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.3.14f1
6000.4.5f1
6000.5.0b6
6000.6.0a4
Issue ID
UUM-140877
Regression
Yes
[LinuxEditor] "Select Preset..." window doesn't automatically close after creating a new Preset
Steps to reproduce:
- Create a new URP project
- In the Hierarchy select any GameObject
- In the Inspector, on any Component click on the preset icon to create preset
- In the "Select Preset..." window double click on "Create New ... Preset..."
- Set the name and save
- Observe the "Select Preset..." window is still open
- Double click on "Create New ... Preset..." again
- Observe the behavior
Actual results: The "Select Preset..." window doesn't close automatically and doesn't refresh the search list, i.e. new Preset isn't show in the list
Expected results: The window closes automatically after creating the new Preset
Reproducible with versions: 6000.3.0a2, 6000.3.14f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Not reproducible with: 6000.3.0a1
Tested on (OS): Ubuntu 24.04 (reproducible), Windows 11, macOS 26.4 (not reproducible - the window closes automatically after creating a preset)
{}UPDATE{}:
The Preset asset is created and will appear in the Project View. Manually closing and re-opening will refresh the contents of the Search window.
Comments (2)
-
kellyomonigho308
Apr 24, 2026 15:16
sudo install -d /etc/apt/keyrings
curl -fsSL https://hub.unity3d.com/linux/keys/public | sudo gpg --dearmor -o /etc/apt/keyrings/unityhub.gpg -
kellyomonigho308
Apr 24, 2026 15:14
sudo install -d /etc/apt/keyrings
curl -fsSL https://hub.unity3d.com/linux/keys/public | sudo gpg --dearmor -o /etc/apt/keyrings/unityhub.gpg
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.