Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
1.0.0-preview.6
Issue ID
1231233
Regression
No
[Input System] Action IDs don't stick with their respective Action when Input Actions are reorganized
How to reproduce:
1. Open the attached project
2. Select "Controls" Input Action Asset from the Assets folder
3. Duplicate it by pressing Ctrl+D
4. Select the new "Controls 1" Input Action Asset and click "Edit asset" in the Inspector window
5. Add a new Action to the "New action map"
6. Collapse the "First" Action
7. Place it between the "First" and the "Second" Actions
8. Click Save Asset
Expected result: Action IDs remain attached to their names, as seen in the Inspector window
Actual result: Action IDs remain attached to their positions in the list and not their names, as seen in the Inspector window
Reproducible with package versions: 0.2.10 (2019.3.8f1), 0.9.6 (2020.1.0b3), 1.0.0-preview.6 (2020.2.0a5)
Could not test with package versions: 0.1.2 (2019.3.8f1, project errors)
Notes:
-This doesn't reproduce if the Input Action Asset is saved after the 5th step, this is shown in the attached results table
-It is impossible to drag an Action under another Action if the top one isn't minimized.
-The duplication of the Asset isn't mandatory for reproduction but it helps to compare Action IDs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1118