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Memory is leaked in Play Mode when URP and Netcode for Entities are used...
How to reproduce: 1. Open the “Entities_URP_Memory_Leak“ project 2. Open the “SampleScene” 3. Make sure “Leak Detection Level” is... Read more
Fill tessellation doesn't work and Warnings logged for Closed 2D Shapes ...
How to reproduce: 1. Create a 2D Project 2. In Hierarchy right click and create 2D Objects > Sprite Shape > Closed Shape 3. Selec... Read more
A memory leak occurs in the Player when Two Cameras are used and one of ...
How to reproduce: 1. Open the “Double_Camera_Bug“ project 2. Open the “SampleScene” 3. Enable “Development Build”, “Autoconnect P... Read more
Some enums from flag enum are not shown in the dropdown menu if it has a...
How to reproduce: 1. Open the attached “ItemsOrders.zip” project 2. Open “SampleScene” Scene 3. In the Hierarchy window, select “... Read more
Aseprite Importer generates a wrong size and offset Texture 2D
How to reproduce: 1. Open the user-attached project “Bug Report Aseprite Importer” 2. Expand the “Stone Floor Tiles Import Settings”... Read more
Errors in console when importing Nature Starter Kit package into project
# Create a 3D Core project # Install the "Nature Starter Kit 2" asset (linked in notes) # Observe console Expected Resu... Read more
RetryCount is not working when sending HTTP requests
Reproduction steps: 1. Open the attached project "TestRetry" 2. Build Addressables 3. Enter Play mode and wait a few seconds E... Read more
[VFX] Custom HLSL / Parsing Error with nested curly brace
Step to repro - Import package - Open VFX - Observe failure (while HLSL is actually valid) !image-2023-06-22-15-10-27-105.png... Read more
Particles flicker when Compute Culling is Off and Frustum Culling is On
How to reproduce: # Import the attached VFX in your project # Drag it to the scene Expected result: Particles do not fli... Read more
When multi-editing GameObjects with Seriliazed Enum fields, changes are ...
Steps to reproduce: 1. Open the attached user's project "MultiSelectIssue.zip" 2. Open "Scenes/SampleScene.unity" 3. Select both ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
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