Search Issue Tracker
Fixed
Fixed in 6000.0.14f1, 7000.0.0a17
Votes
0
Found in
6000.0.1f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-71708
Regression
Yes
[URP] TrailEffect in URP package samples does not draw Trail Effect
Steps to reproduce:
- Create a new Universal 3D project.
- Open Window > Package Manager > Universal RP.
- Click "Samples" tab and click "Import" next to URP Package Samples.
- Open "Trail Effect" scene. (Assets > Samples > Universal RP > \{Version} > URP Package Samples > RendererFeatures > Trial Effect)
- You may need to follow the Scene's instructions for updating the Render Pipeline Asset.
- Enter Play mode.
Actual results: There is no trial behind the ball. "Trying to render to a rendertexture without a depth buffer. URP+RG needs a depthbuffer to render." warning.
Expected results: Trail behind the ball.
Reproducible with versions: 6000.0.1f1, 2023.3.0a18
Not reproducible with versions: 2023.3.0a17, 2023.3.27f1, 2021.3.38f1
Tested on (OS): macOS 12.7.4, Intel processor
Notes:
- .mov attached showing issue.
- The following warning is shown continuously:
{code:java}
Trying to render to a rendertexture without a depth buffer. URP+RG needs a depthbuffer to render.
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:152){code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
- Standalone Profiler stays in Dark Theme after switching Editor theme to Light on Ubuntu
- Inconsistency in capitalisation and styling across various nodes and block in VFX Graph
Resolution Note (fix version 6000.0.14f1):
Material type in one of the ShaderGraph shaders was incorrectly set to Lit instead of Full Screen