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Fixed

Fixed in 6000.0.14f1, 7000.0.0a17

Votes

0

Found in

6000.0.1f1

6000.1.0a7

6000.2.0a1

7000.0.0a1

Issue ID

UUM-71708

Regression

Yes

[URP] TrailEffect in URP package samples does not draw Trail Effect

-

Steps to reproduce:

  1. Create a new Universal 3D project.
  2. Open Window > Package Manager > Universal RP.
  3. Click "Samples" tab and click "Import" next to URP Package Samples.
  4. Open "Trail Effect" scene. (Assets > Samples > Universal RP > \{Version} > URP Package Samples > RendererFeatures > Trial Effect)
  5. You may need to follow the Scene's instructions for updating the Render Pipeline Asset.
  6. Enter Play mode.

Actual results: There is no trial behind the ball. "Trying to render to a rendertexture without a depth buffer. URP+RG needs a depthbuffer to render." warning.

Expected results: Trail behind the ball.

Reproducible with versions: 6000.0.1f1, 2023.3.0a18

Not reproducible with versions: 2023.3.0a17, 2023.3.27f1, 2021.3.38f1

Tested on (OS): macOS 12.7.4, Intel processor

Notes:

  • .mov attached showing issue.
  • The following warning is shown continuously:

{code:java}
Trying to render to a rendertexture without a depth buffer. URP+RG needs a depthbuffer to render.
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:152){code}

  1. Resolution Note (fix version 6000.0.14f1):

    Material type in one of the ShaderGraph shaders was incorrectly set to Lit instead of Full Screen

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