Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.29f1
Votes
0
Found in
2021.3.27f1
Issue ID
UUM-40707
Regression
No
Particles flicker when Compute Culling is Off and Frustum Culling is On
How to reproduce:
- Import the attached VFX in your project
- Drag it to the scene
Expected result: Particles do not flicker
Actual result: Particles flicker
Not reproducible: 2022.3 onwards
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment