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Fixed

Fixed in 1.0.X - Entities, 1.1.0 - Entities

Votes

1

Found in [Package]

1.0.0

Issue ID

ECSB-486

Regression

No

Memory is leaked in Play Mode when URP and Netcode for Entities are used in project

Package: Entity Component System (ECS)

-

How to reproduce:
1. Open the “Entities_URP_Memory_Leak“ project
2. Open the “SampleScene”
3. Make sure “Leak Detection Level” is set to “Enabled With Stack Trace” (Edit > Preferences > Jobs)
4. Enter Play Mode
5. Observe the Console

How to reproduce in new project:
1. Create a new project with the “3D (URP)” template
2. Make sure “Leak Detection Level” is set to “Enabled With Stack Trace” (Edit > Preferences > Jobs)
3. Add Netcode for Entities Package (Window > Package Manager > Unity Registry)
4. Enter Play Mode
5. Observe the Console

Expected result: no messages about memory leaks are logged
Actual result: multiple “Found 1 leak(s) from callstack“ messages are logged

Reproduced with: 1.0.8 (2022.3.2f1), 1.0.10 (2022.3.2f1)

Reproduced on: Windows 10 (by reporter), Windows 11

Notes:
1. All leak messages are attached in “Messages.txt”
2. Reproduce when Rendering Path in Universal Render Data is set to “Forward” or “Forward+” or “Deferred”
3. Reproduce only when Netcode for Entities Package is present in the project
4. Sometimes leaks are detected only after entering Play Mode for the second time
5. Could not reproduce in Player → nothing is logged about memory leaks

  1. Resolution Note (fix version 1.0.X - Entities):

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